7 #include "imstkSphObjectCollision.h"     8 #include "imstkCDObjectFactory.h"     9 #include "imstkCollisionData.h"    10 #include "imstkImplicitGeometryToPointSetCD.h"    11 #include "imstkSphCollisionHandling.h"    12 #include "imstkSphModel.h"    13 #include "imstkSphObject.h"    14 #include "imstkTaskGraph.h"    19 SphObjectCollision::SphObjectCollision(std::shared_ptr<SphObject> obj1, std::shared_ptr<CollidingObject> obj2,
    21     CollisionInteraction(
"SphObjectCollision_" + obj1->getName() + 
"_vs_" + obj2->getName(), obj1, obj2, cdType)
    24     std::shared_ptr<SphCollisionHandling> ch = std::make_shared<SphCollisionHandling>();
    25     ch->setInputObjectA(obj1);
    26     ch->setInputCollisionData(m_colDetect->getCollisionData());
    27     ch->setDetection(m_colDetect);
    28     setCollisionHandlingA(ch);
    31     m_taskGraph->addNode(obj1->getUpdateGeometryNode());
    32     m_taskGraph->addNode(obj2->getUpdateGeometryNode());
    34     m_taskGraph->addNode(obj1->getTaskGraph()->getSink());
    35     m_taskGraph->addNode(obj2->getTaskGraph()->getSink());
    43     auto sphObj1 = std::dynamic_pointer_cast<
SphObject>(m_objA);
    52     m_taskGraph->addEdge(sphObj1->getUpdateGeometryNode(), m_collisionDetectionNode);
    53     m_taskGraph->addEdge(m_objB->getUpdateGeometryNode(), m_collisionDetectionNode);
    55     m_taskGraph->addEdge(m_collisionDetectionNode, m_collisionHandleANode);
    57     m_taskGraph->addEdge(m_collisionHandleANode, sphObj1->getTaskGraph()->getSink());
    58     m_taskGraph->addEdge(m_collisionHandleANode, m_objB->getTaskGraph()->getSink());
 
Base class for scene objects that move and/or deform under smooth particle hydrodynamics. 
std::shared_ptr< TaskGraph > m_taskGraph
Computational graph. 
void initGraphEdges()
Initializes the edges of the SceneObject's computational graph.