iMSTK
Interactive Medical Simulation Toolkit
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This class defines where collision should happen between SphObject and CollidingObject pipelines. More...
#include <imstkSphObjectCollision.h>
Public Member Functions | |
SphObjectCollision (std::shared_ptr< SphObject > obj1, std::shared_ptr< CollidingObject > obj2, std::string cdType="") | |
void | initGraphEdges (std::shared_ptr< TaskNode > source, std::shared_ptr< TaskNode > sink) override |
Setup connectivity of task graph. | |
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void | setCollisionDetection (std::shared_ptr< CollisionDetectionAlgorithm > colDetect) |
void | setCollisionHandlingA (std::shared_ptr< CollisionHandling > colHandlingA) |
Set the Collision Handling for object A. | |
void | setCollisionHandlingB (std::shared_ptr< CollisionHandling > colHandlingB) |
Set the Collision Handling for object B. | |
void | setCollisionHandlingAB (std::shared_ptr< CollisionHandling > colHandlingAB) |
Set the two-way Collision Handling for both objects. | |
std::shared_ptr< CollisionDetectionAlgorithm > | getCollisionDetection () const |
std::shared_ptr< CollisionHandling > | getCollisionHandlingA () const |
std::shared_ptr< CollisionHandling > | getCollisionHandlingB () const |
std::shared_ptr< CollisionHandling > | getCollisionHandlingAB () const |
std::shared_ptr< TaskNode > | getCollisionDetectionNode () const |
std::shared_ptr< TaskNode > | getCollisionHandlingANode () const |
std::shared_ptr< TaskNode > | getCollisionHandlingBNode () const |
void | updateCollisionGeometry () |
void | visualUpdate () override |
Update the visuals, called before render. | |
virtual void | setEnabled (const bool enabled) |
Enable or disable the interaction, when disabled the interaction isn't executed and no response will happen. | |
virtual bool | getEnabled () const |
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SceneObject (const std::string &name="SceneObject") | |
std::shared_ptr< TaskGraph > | getTaskGraph () const |
Get the computational graph. | |
std::shared_ptr< Geometry > | getVisualGeometry () const |
Sets the visual geometry, adds (sets the first) VisualModel. | |
void | setVisualGeometry (std::shared_ptr< Geometry > geometry) |
std::shared_ptr< VisualModel > | getVisualModel (const int index) const |
Get/add visual model. | |
void | addVisualModel (std::shared_ptr< VisualModel > visualModel) |
void | removeVisualModel (std::shared_ptr< VisualModel > visualModel) |
std::shared_ptr< TaskNode > | getUpdateNode () const |
Returns the computational node for updating. | |
std::shared_ptr< TaskNode > | getUpdateGeometryNode () const |
Returns the computational node for updating geometry. | |
virtual void | update () |
Update the SceneObject, called during scene update. | |
virtual void | updateGeometries () |
Update the geometries. | |
virtual bool | initialize () |
Initialize the scene object. | |
void | initGraphEdges () |
Initializes the edges of the SceneObject's computational graph. | |
virtual void | reset () |
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Entity (const std::string &name="Entity") | |
SIGNAL (Entity, modified) | |
EntityID | getID () const |
Get ID (ALWAYS query the ID in your code, DO NOT hardcode it) More... | |
virtual const std::string | getTypeName () const |
template<typename T > | |
std::shared_ptr< T > | addComponent () |
Create and return a component on this entity. | |
template<typename T > | |
std::shared_ptr< T > | addComponent (std::string name) |
void | addComponent (std::shared_ptr< Component > component) |
Add existing component to entity. | |
std::shared_ptr< Component > | getComponent (const unsigned int index) const |
Get a component by index. | |
template<typename T > | |
std::shared_ptr< T > | getComponent () const |
Get the first component of type T. | |
template<typename T > | |
std::shared_ptr< T > | getComponentN (const int index) const |
Get's the Nth component of type T. | |
template<class T > | |
bool | containsComponent () const |
Check if contains component of type T. | |
bool | containsComponent (std::shared_ptr< Component > component) const |
Check if contains given component. | |
template<typename T > | |
std::vector< std::shared_ptr< T > > | getComponents () const |
Get all components of type T. | |
const std::vector< std::shared_ptr< Component > > & | getComponents () |
void | removeComponent (std::shared_ptr< Component > component) |
Remove component if it exists. | |
const std::string & | getName () const |
Get/Set the name of the entity. | |
void | setName (const std::string &name) |
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template<typename T > | |
void | postEvent (const T &e) |
Emits the event Direct observers will be immediately called, in sync Queued observers will receive the Command in their queue for later execution, reciever must implement doEvent. | |
template<typename T > | |
void | queueEvent (const T &e) |
Queues event directly to this. | |
void | doEvent () |
Do an event, if none exists return. | |
void | doAllEvents () |
Do all the events in the event queue. | |
void | foreachEvent (std::function< void(Command cmd)> func) |
Thread safe loop over all event commands, one can implement a custom handler. | |
void | rforeachEvent (std::function< void(Command cmd)> func) |
thread safe reverse loop over all event commands, one can implement a custom handler | |
void | clearEvents () |
Removes all events from queue cleans up copies of the event. | |
Additional Inherited Members | |
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using | Observer = std::tuple< bool, std::weak_ptr< EventObject >, std::function< void(Event *)> > |
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CollisionInteraction (std::string objName, std::shared_ptr< CollidingObject > obj1, std::shared_ptr< CollidingObject > obj2, std::string cdType) | |
void | updateCD () |
Update collision. | |
void | updateCHA () |
Update handler A. | |
void | updateCHB () |
Update handler B. | |
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virtual void | postModifiedAll () |
Posts modified for all geometries. | |
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std::shared_ptr< CollidingObject > | m_objA = nullptr |
std::shared_ptr< CollidingObject > | m_objB = nullptr |
std::shared_ptr< CollisionDetectionAlgorithm > | m_colDetect = nullptr |
Collision detection algorithm. | |
std::shared_ptr< CollisionHandling > | m_colHandlingA = nullptr |
std::shared_ptr< CollisionHandling > | m_colHandlingB = nullptr |
std::shared_ptr< TaskNode > | m_collisionDetectionNode = nullptr |
std::shared_ptr< TaskNode > | m_collisionHandleANode = nullptr |
std::shared_ptr< TaskNode > | m_collisionHandleBNode = nullptr |
std::shared_ptr< TaskNode > | m_collisionGeometryUpdateNode = nullptr |
bool | m_didUpdateThisFrame = false |
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std::shared_ptr< TaskGraph > | m_taskGraph = nullptr |
Computational Graph. | |
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std::vector< std::shared_ptr< Component > > | m_components |
EntityID | m_ID |
unique ID of entity | |
std::string | m_name |
Not unique name. | |
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ParallelUtils::SpinLock | eventQueueLock |
std::deque< Command > | eventQueue |
std::vector< std::pair< std::string, std::vector< Observer > > > | queuedObservers |
std::vector< std::pair< std::string, std::vector< Observer > > > | directObservers |
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static std::atomic< EntityID > | m_count { 0 } |
current count of entities | |
This class defines where collision should happen between SphObject and CollidingObject pipelines.
Definition at line 22 of file imstkSphObjectCollision.h.