7 #include "imstkSceneControlText.h" 8 #include "imstkSceneManager.h" 12 SceneControlText::SceneControlText(
const std::string& name) : TextVisualModel(name)
17 setText(
"Simulation Paused\nPress Space to Continue\n" 18 "Press R to Reset\nPress C to clear pause screen");
20 setPosition(TextVisualModel::DisplayPosition::CenterCenter);
26 setVisibility(m_useTextStatus ? m_sceneManager.lock()->getPaused() :
false);
void init() override
Initialize the component, called at a later time after all component construction is complete...