iMSTK
Interactive Medical Simulation Toolkit
Public Member Functions | Protected Attributes | Static Protected Attributes | List of all members
imstk::Entity Class Reference

Top-level class for entities. Entities contain a collection of components which define how to be used in a system. More...

#include <imstkEntity.h>

Inheritance diagram for imstk::Entity:
Inheritance graph
[legend]
Collaboration diagram for imstk::Entity:
Collaboration graph
[legend]

Public Member Functions

 Entity (const std::string &name="Entity")
 
 SIGNAL (Entity, modified)
 
EntityID getID () const
 Get ID (ALWAYS query the ID in your code, DO NOT hardcode it) More...
 
virtual const std::string getTypeName () const
 
template<typename T >
std::shared_ptr< T > addComponent ()
 Create and return a component on this entity.
 
template<typename T >
std::shared_ptr< T > addComponent (std::string name)
 
void addComponent (std::shared_ptr< Component > component)
 Add existing component to entity.
 
std::shared_ptr< ComponentgetComponent (const unsigned int index) const
 Get a component by index.
 
template<typename T >
std::shared_ptr< T > getComponent () const
 Get the first component of type T.
 
template<typename T >
std::shared_ptr< T > getComponentN (const int index) const
 Get's the Nth component of type T.
 
template<class T >
bool containsComponent () const
 Check if contains component of type T.
 
bool containsComponent (std::shared_ptr< Component > component) const
 Check if contains given component.
 
template<typename T >
std::vector< std::shared_ptr< T > > getComponents () const
 Get all components of type T.
 
const std::vector< std::shared_ptr< Component > > & getComponents ()
 
void removeComponent (std::shared_ptr< Component > component)
 Remove component if it exists.
 
const std::string & getName () const
 Get/Set the name of the entity.
 
void setName (const std::string &name)
 
- Public Member Functions inherited from imstk::EventObject
template<typename T >
void postEvent (const T &e)
 Emits the event Direct observers will be immediately called, in sync Queued observers will receive the Command in their queue for later execution, reciever must implement doEvent.
 
template<typename T >
void queueEvent (const T &e)
 Queues event directly to this.
 
void doEvent ()
 Do an event, if none exists return.
 
void doAllEvents ()
 Do all the events in the event queue.
 
void foreachEvent (std::function< void(Command cmd)> func)
 Thread safe loop over all event commands, one can implement a custom handler.
 
void rforeachEvent (std::function< void(Command cmd)> func)
 thread safe reverse loop over all event commands, one can implement a custom handler
 
void clearEvents ()
 Removes all events from queue cleans up copies of the event.
 

Protected Attributes

std::vector< std::shared_ptr< Component > > m_components
 
EntityID m_ID
 unique ID of entity
 
std::string m_name
 Not unique name.
 
- Protected Attributes inherited from imstk::EventObject
ParallelUtils::SpinLock eventQueueLock
 
std::deque< CommandeventQueue
 
std::vector< std::pair< std::string, std::vector< Observer > > > queuedObservers
 
std::vector< std::pair< std::string, std::vector< Observer > > > directObservers
 

Static Protected Attributes

static std::atomic< EntityID > m_count { 0 }
 current count of entities
 

Additional Inherited Members

- Public Types inherited from imstk::EventObject
using Observer = std::tuple< bool, std::weak_ptr< EventObject >, std::function< void(Event *)> >
 

Detailed Description

Top-level class for entities. Entities contain a collection of components which define how to be used in a system.

Definition at line 26 of file imstkEntity.h.

Member Function Documentation

◆ getID()

EntityID imstk::Entity::getID ( ) const
inline

Get ID (ALWAYS query the ID in your code, DO NOT hardcode it)

Returns
ID of entity

Definition at line 40 of file imstkEntity.h.


The documentation for this class was generated from the following files: