iMSTK
Interactive Medical Simulation Toolkit
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The PbdPointTriangleConstraint moves a point to a triangle, and the triangle to the point. More...
#include <imstkPbdPointTriangleConstraint.h>
Public Member Functions | |
void | initConstraint (const PbdParticleId &ptA, const PbdParticleId &ptB1, const PbdParticleId &ptB2, const PbdParticleId &ptB3, double stiffnessA, double stiffnessB) |
Initialize the constraint. More... | |
bool | computeValueAndGradient (PbdState &bodies, double &c, std::vector< Vec3d > &dcdx) override |
Compute value and gradient of constraint function. More... | |
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void | projectConstraint (PbdState &bodies, const double dt, const SolverType &type) override |
Performs the actual positional solve. | |
double | getStiffnessA () const |
Get/Set stiffness A or B. | |
void | setStiffnessA (const double stiffnessA) |
double | getStiffnessB () const |
void | setStiffnessB (const double stiffnessB) |
void | setEnableBoundaryCollisions (const double enableBoundaryCollisions) |
Get enableBoundaryCollision. | |
const double | getEnableBoundaryCollisions () const |
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virtual const std::string | getTypeName () const =0 |
std::vector< PbdParticleId > & | getParticles () |
Get the vertex indices of the constraint. | |
bool | getCorrectVelocity () const |
Get/Set whether velocity should be corrected for this constraint. | |
void | setCorrectVelocity (const bool correctVelocity) |
const Vec3d & | getGradient (const int i) const |
Get gradient given the particle index in constraint. | |
double | getForce (const double dt) const |
Get the force magnitude, valid after solving lambda Only valid with xpbd. | |
double | getConstraintC () const |
Get constraint value C (how much the constraint is violated) | |
double | getLambda () const |
Get constraint value C (how much the constraint is violated) | |
virtual double | getRestValue () const |
Get reference constraint value. This value will have different context depending on the constraint being used. | |
void | zeroOutLambda () |
Zero's out the lagrange multplier before integration only used for xpbd, must be called before solving. | |
virtual void | correctVelocity (PbdState &bodies, const double dt) |
Correct velocities according to friction and restitution Corrects according to the gradient direction. | |
double | computeGeneralizedInvMass (const PbdState &bodies, const size_t particleIndex) const |
Compute generalized inverse mass of the particle. Note perf sensitive function. It has been intentionally inlined. More... | |
double | computeGeneralizedInvMass (const PbdState &bodies, const size_t particleIndex, const Vec3d &r) const |
Compute generalized inverse mass of the particle. More... | |
double | getRestitution () const |
Get/Set restitution. | |
void | setRestitution (const double restitution) |
double | getFriction () const |
Get/Set friction. | |
void | setFriction (const double friction) |
double | getStiffness () const |
Get/Set the stiffness. | |
void | setStiffness (const double stiffness) |
double | getCompliance () const |
Get/Set the compliance This function is also provided in case users need 0 compliance. | |
void | setCompliance (const double compliance) |
Additional Inherited Members | |
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enum | SolverType { xPBD = 0, PBD } |
Type of solvers. | |
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PbdCollisionConstraint (const int numParticlesA, const int numParticlesB) | |
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PbdConstraint (const size_t numParticles) | |
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std::vector< bool > | m_bodiesSides |
Stores 0 or 1 to indicate side of particle. | |
std::array< double, 2 > | m_stiffness = { 1.0, 1.0 } |
bool | m_enableBoundaryCollisions = false |
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std::vector< PbdParticleId > | m_particles |
body, particle index | |
std::vector< Vec3d > | m_dcdx |
Normalized constraint gradients (per particle) | |
double | m_stiffness = 1.0 |
used in PBD, [0, 1] | |
double | m_compliance = 1e-7 |
used in xPBD, inverse of Stiffness | |
double | m_lambda = 0.0 |
Lagrange multiplier. | |
double | m_C = 0.0 |
Constraint Value. | |
double | m_friction = 0.0 |
double | m_restitution = 0.0 |
bool | m_correctVelocity = false |
The PbdPointTriangleConstraint moves a point to a triangle, and the triangle to the point.
Definition at line 19 of file imstkPbdPointTriangleConstraint.h.
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overridevirtual |
Compute value and gradient of constraint function.
[in,out] | set | of bodies involved in system |
[in,out] | c | constraint value |
[in,out] | dcdx | constraint gradient |
Implements imstk::PbdConstraint.
Definition at line 26 of file imstkPbdPointTriangleConstraint.cpp.
void imstk::PbdPointTriangleConstraint::initConstraint | ( | const PbdParticleId & | ptA, |
const PbdParticleId & | ptB1, | ||
const PbdParticleId & | ptB2, | ||
const PbdParticleId & | ptB3, | ||
double | stiffnessA, | ||
double | stiffnessB | ||
) |
Initialize the constraint.
ptA | Point to resolve to triangle |
point | of triangle B |
point | of triangle B |
point | of triangle B |
stiffness | of A |
stiffness | of B |
Definition at line 12 of file imstkPbdPointTriangleConstraint.cpp.