iMSTK
Interactive Medical Simulation Toolkit
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A rigid body constraint to apply friction. More...
#include <imstkRbdFrictionConstraint.h>
Public Member Functions | |
RbdFrictionConstraint (std::shared_ptr< RigidBody > obj1, std::shared_ptr< RigidBody > obj2, const Vec3d &contactPt, const Vec3d &contactNormal, const double contactDepth, const double frictionCoefficient, const Side side=Side::AB) | |
IMSTK_TYPE_NAME (RbdFrictionConstraint) | |
void | compute (double dt) override |
Compute constraint jacobian. | |
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virtual const std::string | getTypeName () const =0 |
Additional Inherited Members | |
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enum | Side { A, B, AB } |
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Eigen::Matrix< double, 3, 4 > | J = Eigen::Matrix<double, 3, 4>::Zero() |
Jacobian, "vanish" to zero. | |
double | vu = 0.0 |
Bauhmgarte stabilization term. | |
double | range [2] = { 0.0, std::numeric_limits<double>::max() } |
std::shared_ptr< RigidBody > | m_obj1 = nullptr |
std::shared_ptr< RigidBody > | m_obj2 = nullptr |
Side | m_side = Side::AB |
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RbdConstraint (std::shared_ptr< RigidBody > rbd1, std::shared_ptr< RigidBody > rbd2, const Side side) | |
A rigid body constraint to apply friction.
Definition at line 19 of file imstkRbdFrictionConstraint.h.