Particle data.
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#include <imstkRenderParticles.h>
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Vec3f | m_position = Vec3f(0, 0, 0) |
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Vec3f | m_velocity = Vec3f(0, 0, 0) |
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Vec3f | m_acceleration = Vec3f(0, 0, 0) |
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Vec4d | m_color = Vec4d(1., 1., 1., 1.) |
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float | m_age = 0 |
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bool | m_created = false |
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float | m_scale = 1.0f |
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float | m_rotation = 0 |
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float | m_rotationalVelocity = 0 |
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float | m_rotationalAcceleration = 0 |
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Particle data.
Definition at line 29 of file imstkRenderParticles.h.
The documentation for this struct was generated from the following file: