iMSTK
Interactive Medical Simulation Toolkit
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The TextureManager provides delegates for textures, it will create new ones and cache old ones. More...
#include <imstkTextureManager.h>
Public Member Functions | |
std::shared_ptr< T > | getTextureDelegate (std::shared_ptr< Texture > texture) |
Protected Attributes | |
std::unordered_map< std::shared_ptr< Texture >, std::shared_ptr< T > > | m_textureMap |
The TextureManager provides delegates for textures, it will create new ones and cache old ones.
Definition at line 23 of file imstkTextureManager.h.