9 #include "imstkComponent.h" 10 #include "imstkMath.h" 14 class PbdObjectCollision;
15 class PbdObjectController;
16 class RigidObjectController;
17 class TextVisualModel;
37 void setController(std::shared_ptr<PbdObjectController> controller) { m_pbdController = controller; }
38 std::shared_ptr<PbdObjectController> getPbdController()
const {
return m_pbdController; }
39 void setController(std::shared_ptr<RigidObjectController> controller) { m_rbdController = controller; }
40 std::shared_ptr<RigidObjectController> getRbdController()
const {
return m_rbdController; }
46 void setCollision(std::shared_ptr<PbdObjectCollision> collision) { m_collision = collision; }
47 std::shared_ptr<PbdObjectCollision> getCollision()
const {
return m_collision; }
50 std::shared_ptr<TextVisualModel> getText()
const {
return m_textVisualModel; }
53 void computePbdContactForceAndTorque(Vec3d& force, Vec3d& torque)
const;
58 std::shared_ptr<TextVisualModel> m_textVisualModel =
nullptr;
59 std::shared_ptr<PbdObjectCollision> m_collision =
nullptr;
60 std::shared_ptr<PbdObjectController> m_pbdController =
nullptr;
61 std::shared_ptr<RigidObjectController> m_rbdController =
nullptr;
void init() override
Initialize the component, called at a later time after all component construction is complete...
void setCollision(std::shared_ptr< PbdObjectCollision > collision)
Get/Set the collision to display the contact force of.
A Behaviour represents a single component system A template is used here for UpdateInfo to keep the C...
void visualUpdate(const double &dt)
Update the display of the last frames update times.
void setController(std::shared_ptr< PbdObjectController > controller)
Get/Set the controller to display the device force of.
Displays virtual coupling force text in the top right.