9 #include "imstkTextVisualModel.h" 31 bool getUseTextStatus()
const {
return m_useTextStatus; }
37 void setSceneManager(std::weak_ptr<SceneManager> sceneManager) { m_sceneManager = sceneManager; }
43 std::weak_ptr<SceneManager> m_sceneManager;
44 bool m_useTextStatus =
true;
void setUseTextStatus(const bool useTextStatus)
If on, text status will be shown when paused. On by default.
void setSceneManager(std::weak_ptr< SceneManager > sceneManager)
Set the scene manager whose fps we should track.
void init() override
Initialize the component, called at a later time after all component construction is complete...
Renders text to the screen.
This implements a text on screen that will notify the user of the current state of the simulation...