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    iMSTK
    
   Interactive Medical Simulation Toolkit 
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This is the complete list of members for imstk::SphCollisionHandling, including all inherited members.
| CollisionHandling()=default (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| getHandlingGeometryA() | imstk::CollisionHandling | virtual | 
| getHandlingGeometryB() (defined in imstk::CollisionHandling) | imstk::CollisionHandling | virtual | 
| getInputCollisionData() const (defined in imstk::CollisionHandling) | imstk::CollisionHandling | inline | 
| getInputObjectA() const | imstk::CollisionHandling | inline | 
| getInputObjectB() const (defined in imstk::CollisionHandling) | imstk::CollisionHandling | inline | 
| getTypeName() const =0 (defined in imstk::CollisionHandling) | imstk::CollisionHandling | pure virtual | 
| handle(const std::vector< CollisionElement > &elementsA, const std::vector< CollisionElement > &elementsB) override | imstk::SphCollisionHandling | virtual | 
| m_clearData (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| m_colData | imstk::CollisionHandling | protected | 
| m_colVectorData | imstk::CollisionHandling | protected | 
| m_inputObjectA (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| m_inputObjectB (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| m_processConstraints (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| m_updateFunction (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| setDetection(std::shared_ptr< CollisionDetectionAlgorithm > colDetect) | imstk::SphCollisionHandling | inline | 
| setInputCollisionData(std::shared_ptr< CollisionData > collisionData) | imstk::CollisionHandling | |
| setInputCollisionData(std::shared_ptr< std::vector< std::shared_ptr< CollisionData >>> collisionVectorData) | imstk::CollisionHandling | |
| setInputObjectA(std::shared_ptr< CollidingObject > objectA) | imstk::CollisionHandling | inline | 
| setInputObjectB(std::shared_ptr< CollidingObject > objectB) (defined in imstk::CollisionHandling) | imstk::CollisionHandling | inline | 
| setInputSphObject(std::shared_ptr< SphObject > sphObj) (defined in imstk::SphCollisionHandling) | imstk::SphCollisionHandling | |
| setNumberOfIterations(int iterations) | imstk::SphCollisionHandling | inline | 
| solve(Vec3d &pos, Vec3d &velocity, const Vec3d &penetrationVector) | imstk::SphCollisionHandling | protected | 
| SphCollisionHandling()=default (defined in imstk::SphCollisionHandling) | imstk::SphCollisionHandling | |
| update() | imstk::CollisionHandling | inline | 
| updateCollisionData(std::shared_ptr< const CollisionData > data) (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected | 
| ~CollisionHandling()=default (defined in imstk::CollisionHandling) | imstk::CollisionHandling | virtual | 
| ~SphCollisionHandling() override=default (defined in imstk::SphCollisionHandling) | imstk::SphCollisionHandling | virtual | 
 1.8.13