iMSTK
Interactive Medical Simulation Toolkit
|
This is the complete list of members for imstk::SphCollisionHandling, including all inherited members.
CollisionHandling()=default (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
getHandlingGeometryA() | imstk::CollisionHandling | virtual |
getHandlingGeometryB() (defined in imstk::CollisionHandling) | imstk::CollisionHandling | virtual |
getInputCollisionData() const (defined in imstk::CollisionHandling) | imstk::CollisionHandling | inline |
getInputObjectA() const | imstk::CollisionHandling | inline |
getInputObjectB() const (defined in imstk::CollisionHandling) | imstk::CollisionHandling | inline |
getTypeName() const =0 (defined in imstk::CollisionHandling) | imstk::CollisionHandling | pure virtual |
handle(const std::vector< CollisionElement > &elementsA, const std::vector< CollisionElement > &elementsB) override | imstk::SphCollisionHandling | virtual |
m_clearData (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
m_colData | imstk::CollisionHandling | protected |
m_colVectorData | imstk::CollisionHandling | protected |
m_inputObjectA (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
m_inputObjectB (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
m_processConstraints (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
m_updateFunction (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
setDetection(std::shared_ptr< CollisionDetectionAlgorithm > colDetect) | imstk::SphCollisionHandling | inline |
setInputCollisionData(std::shared_ptr< CollisionData > collisionData) | imstk::CollisionHandling | |
setInputCollisionData(std::shared_ptr< std::vector< std::shared_ptr< CollisionData >>> collisionVectorData) | imstk::CollisionHandling | |
setInputObjectA(std::shared_ptr< CollidingObject > objectA) | imstk::CollisionHandling | inline |
setInputObjectB(std::shared_ptr< CollidingObject > objectB) (defined in imstk::CollisionHandling) | imstk::CollisionHandling | inline |
setInputSphObject(std::shared_ptr< SphObject > sphObj) (defined in imstk::SphCollisionHandling) | imstk::SphCollisionHandling | |
setNumberOfIterations(int iterations) | imstk::SphCollisionHandling | inline |
solve(Vec3d &pos, Vec3d &velocity, const Vec3d &penetrationVector) | imstk::SphCollisionHandling | protected |
SphCollisionHandling()=default (defined in imstk::SphCollisionHandling) | imstk::SphCollisionHandling | |
update() | imstk::CollisionHandling | inline |
updateCollisionData(std::shared_ptr< const CollisionData > data) (defined in imstk::CollisionHandling) | imstk::CollisionHandling | protected |
~CollisionHandling()=default (defined in imstk::CollisionHandling) | imstk::CollisionHandling | virtual |
~SphCollisionHandling() override=default (defined in imstk::SphCollisionHandling) | imstk::SphCollisionHandling | virtual |