iMSTK
Interactive Medical Simulation Toolkit
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Base class for all collision handling classes. More...
#include <imstkCollisionHandling.h>
Public Member Functions | |
virtual const std::string | getTypeName () const =0 |
void | setInputObjectA (std::shared_ptr< CollidingObject > objectA) |
Set the input objects. | |
void | setInputObjectB (std::shared_ptr< CollidingObject > objectB) |
std::shared_ptr< CollidingObject > | getInputObjectA () const |
Get the input objects. | |
std::shared_ptr< CollidingObject > | getInputObjectB () const |
virtual std::shared_ptr< Geometry > | getHandlingGeometryA () |
Get the geometry used for handling defaults to the collision geometry. | |
virtual std::shared_ptr< Geometry > | getHandlingGeometryB () |
void | setInputCollisionData (std::shared_ptr< CollisionData > collisionData) |
Set/Get the input collision data used for handling. | |
void | setInputCollisionData (std::shared_ptr< std::vector< std::shared_ptr< CollisionData >>> collisionVectorData) |
Set/Get the input collision data used for handling This supports collating information from multiple collision detect algorithms. | |
std::shared_ptr< const CollisionData > | getInputCollisionData () const |
void | update () |
Handle the input collision data. | |
Protected Member Functions | |
virtual void | handle (const std::vector< CollisionElement > &elementsA, const std::vector< CollisionElement > &elementsB)=0 |
Handle the input collision data. Elements will be flipped (if needed) such that elementsA corresponds with inputObjectA and B with inputObjectB in the case CD is backwards from CH. More... | |
void | updateCollisionData (std::shared_ptr< const CollisionData > data) |
Protected Attributes | |
std::shared_ptr< CollidingObject > | m_inputObjectA |
std::shared_ptr< CollidingObject > | m_inputObjectB |
std::shared_ptr< const CollisionData > | m_colData |
Collision data. | |
std::shared_ptr< std::vector< std::shared_ptr< CollisionData > > > | m_colVectorData |
Expansion to allow collision detection to return multiple types of collision data. | |
std::function< void()> | m_updateFunction = []() {} |
bool | m_clearData = true |
bool | m_processConstraints = true |
Base class for all collision handling classes.
Definition at line 22 of file imstkCollisionHandling.h.
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protectedpure virtual |
Handle the input collision data. Elements will be flipped (if needed) such that elementsA corresponds with inputObjectA and B with inputObjectB in the case CD is backwards from CH.
CD | elements to resolve geomA |
CD | elements to resolve geomB |
Implemented in imstk::PbdCollisionHandling, imstk::LevelSetCH, imstk::RigidBodyCH, imstk::NeedlePbdCH, imstk::BoneDrillingCH, imstk::PenaltyCH, imstk::SphCollisionHandling, NeedleRigidBodyCH, NeedlePbdCH, NeedleRigidBodyCH, and NeedleRigidBodyCH.