iMSTK
Interactive Medical Simulation Toolkit
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The SphCollisionHandling consumes PointIndexDirection contact data to resolve positions and correct velocities of SPH particles. It does not correct pressures/densities. More...
#include <imstkSphCollisionHandling.h>
Public Member Functions | |
void | setInputSphObject (std::shared_ptr< SphObject > sphObj) |
void | setNumberOfIterations (int iterations) |
How many times to resolve and correct position. This is useful when colliding with multiple objects or in a corner of another object. | |
void | setDetection (std::shared_ptr< CollisionDetectionAlgorithm > colDetect) |
Sets detection object for iteration handling+detection. | |
void | handle (const std::vector< CollisionElement > &elementsA, const std::vector< CollisionElement > &elementsB) override |
Resolve SPH particle positions. | |
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virtual const std::string | getTypeName () const =0 |
void | setInputObjectA (std::shared_ptr< CollidingObject > objectA) |
Set the input objects. | |
void | setInputObjectB (std::shared_ptr< CollidingObject > objectB) |
std::shared_ptr< CollidingObject > | getInputObjectA () const |
Get the input objects. | |
std::shared_ptr< CollidingObject > | getInputObjectB () const |
virtual std::shared_ptr< Geometry > | getHandlingGeometryA () |
Get the geometry used for handling defaults to the collision geometry. | |
virtual std::shared_ptr< Geometry > | getHandlingGeometryB () |
void | setInputCollisionData (std::shared_ptr< CollisionData > collisionData) |
Set/Get the input collision data used for handling. | |
void | setInputCollisionData (std::shared_ptr< std::vector< std::shared_ptr< CollisionData >>> collisionVectorData) |
Set/Get the input collision data used for handling This supports collating information from multiple collision detect algorithms. | |
std::shared_ptr< const CollisionData > | getInputCollisionData () const |
void | update () |
Handle the input collision data. | |
Protected Member Functions | |
void | solve (Vec3d &pos, Vec3d &velocity, const Vec3d &penetrationVector) |
Solves positiona and corrects velocity of individual particle. | |
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void | updateCollisionData (std::shared_ptr< const CollisionData > data) |
Additional Inherited Members | |
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std::shared_ptr< CollidingObject > | m_inputObjectA |
std::shared_ptr< CollidingObject > | m_inputObjectB |
std::shared_ptr< const CollisionData > | m_colData |
Collision data. | |
std::shared_ptr< std::vector< std::shared_ptr< CollisionData > > > | m_colVectorData |
Expansion to allow collision detection to return multiple types of collision data. | |
std::function< void()> | m_updateFunction = []() {} |
bool | m_clearData = true |
bool | m_processConstraints = true |
The SphCollisionHandling consumes PointIndexDirection contact data to resolve positions and correct velocities of SPH particles. It does not correct pressures/densities.
Definition at line 25 of file imstkSphCollisionHandling.h.