iMSTK
Interactive Medical Simulation Toolkit
Public Member Functions | Protected Attributes | List of all members
imstk::AxesModel Class Reference

Defines an axes that should be rendered. More...

#include <imstkAxesModel.h>

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Public Member Functions

 AxesModel (const std::string &name="AxesModel")
 
const Vec3d & getPosition () const
 
void setPosition (const Vec3d &axesPos)
 
const Quatd & getOrientation () const
 
void setOrientation (const Quatd &axesOrientation)
 
const Vec3d & getScale () const
 
void setScale (const Vec3d &axesScale)
 
bool getAxesLabelsVisible () const
 
void setAxesLabelsVisible (const bool visible)
 
- Public Member Functions inherited from imstk::VisualModel
 VisualModel (const std::string &name="VisualModel")
 
 SIGNAL (VisualModel, modified)
 
void postModified ()
 
std::shared_ptr< GeometrygetGeometry () const
 Get/Set geometry.
 
void setGeometry (std::shared_ptr< Geometry > geometry)
 
const std::string & getName () const
 Get/Set name.
 
void setName (std::string name)
 
const std::string getDelegateHint () const
 Get/Set the delegate hint, which helps indicate how to render this VisualModel.
 
void setDelegateHint (const std::string &name)
 
void setRenderMaterial (std::shared_ptr< RenderMaterial > renderMaterial)
 Set/Get render material.
 
std::shared_ptr< RenderMaterialgetRenderMaterial () const
 
void show ()
 Visibility functions.
 
void hide ()
 
bool isVisible () const
 
void setIsVisible (const bool visible)
 
bool getRenderDelegateCreated (Renderer *ren)
 Get/Set whether the delegate has been created.
 
void setRenderDelegateCreated (Renderer *ren, bool created)
 
- Public Member Functions inherited from imstk::Component
const std::string & getName () const
 
void setName (const std::string &name)
 
std::weak_ptr< EntitygetEntity () const
 Get parent entity.
 
void initialize ()
 Initialize the component, called at a later time after all component construction is complete.
 
- Public Member Functions inherited from imstk::EventObject
template<typename T >
void postEvent (const T &e)
 Emits the event Direct observers will be immediately called, in sync Queued observers will receive the Command in their queue for later execution, reciever must implement doEvent.
 
template<typename T >
void queueEvent (const T &e)
 Queues event directly to this.
 
void doEvent ()
 Do an event, if none exists return.
 
void doAllEvents ()
 Do all the events in the event queue.
 
void foreachEvent (std::function< void(Command cmd)> func)
 Thread safe loop over all event commands, one can implement a custom handler.
 
void rforeachEvent (std::function< void(Command cmd)> func)
 thread safe reverse loop over all event commands, one can implement a custom handler
 
void clearEvents ()
 Removes all events from queue cleans up copies of the event.
 

Protected Attributes

Vec3d m_axesPos = Vec3d::Zero()
 
Quatd m_axesOrientation = Quatd::Identity()
 
Vec3d m_axesScale = Vec3d::Ones()
 
bool m_axesLabelsVisible = false
 
- Protected Attributes inherited from imstk::VisualModel
std::string m_delegateHint
 
std::shared_ptr< Geometrym_geometry
 
std::shared_ptr< RenderMaterialm_renderMaterial
 
bool m_isVisible
 true if mesh is shown, false if mesh is hidden
 
std::unordered_map< Renderer *, bool > m_renderDelegateCreated
 
- Protected Attributes inherited from imstk::Component
std::string m_name
 
std::weak_ptr< Entitym_entity
 Parent entity this component exists on.
 
- Protected Attributes inherited from imstk::EventObject
ParallelUtils::SpinLock eventQueueLock
 
std::deque< CommandeventQueue
 
std::vector< std::pair< std::string, std::vector< Observer > > > queuedObservers
 
std::vector< std::pair< std::string, std::vector< Observer > > > directObservers
 

Additional Inherited Members

- Public Types inherited from imstk::EventObject
using Observer = std::tuple< bool, std::weak_ptr< EventObject >, std::function< void(Event *)> >
 
- Protected Member Functions inherited from imstk::Component
 Component (const std::string &name="Component")
 
virtual void init ()
 Initialize the component, called at a later time after all component construction is complete.
 

Detailed Description

Defines an axes that should be rendered.

Definition at line 19 of file imstkAxesModel.h.


The documentation for this class was generated from the following file: