iMSTK
Interactive Medical Simulation Toolkit
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Scene manager module manages multiple scenes and runs the active one. More...
#include <imstkSceneManager.h>
Public Types | |
enum | Mode { Simulation, Debug } |
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enum | ExecutionType { SEQUENTIAL, PARALLEL, ADAPTIVE } |
Currently 3 execution types are provided. These inform the driver on how it should run. | |
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using | Observer = std::tuple< bool, std::weak_ptr< EventObject >, std::function< void(Event *)> > |
Public Member Functions | |
SceneManager (std::string name="SceneManager") | |
std::shared_ptr< Scene > | getActiveScene () const |
Get the scene that the scene manager is managing. | |
std::shared_ptr< Scene > | getScene (std::string name) const |
Search for scene by name, returns nullptr if not found. | |
Mode | getMode () const |
Get the current mode. | |
void | setMode (Mode mode) |
Switches the mode of the scene manager This alters the active scene. | |
bool | containsScene (std::string name) const |
Returns if the SceneManager contains the scene or not. | |
void | setActiveScene (std::string newSceneName) |
Sets the currently updating scene. | |
void | setActiveScene (std::shared_ptr< Scene > scene) |
Sets the currently updating scene, adds if does not exist yet. | |
void | addScene (std::shared_ptr< Scene > scene) |
Adds scene to the manager. | |
void | removeScene (std::string name) |
Remove a scene from the manager. | |
bool | initModule () override |
Initialize the thread. | |
void | updateModule () override |
Run the thread. | |
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virtual const std::string | getTypeName () const =0 |
Returns collision detection type string name. | |
SIGNAL (Module, preUpdate) | |
Posted before updateModule is called. | |
SIGNAL (Module, postUpdate) | |
Posted after updateModule is called. | |
SIGNAL (Module, end) | |
Posted when module wants to end. | |
double | getDt () const |
Get/Set the time step. | |
void | setDt (const double dt) |
bool | getInit () const |
Get whether the module is initialized yet. | |
bool | getPaused () const |
Set/Get whether the module is currently paused. | |
void | setPaused (const bool paused) |
void | setMuteUpdateEvents (const bool mute) |
Set/Get whether the module should post pre/post update events. | |
bool | getMuteUpdateEvents () const |
ExecutionType | getExecutionType () const |
Set/Get the execution type (see imstk::ExecutionType) | |
void | setExecutionType (const ExecutionType type) |
void | setSleepDelay (const double ms) |
double | getSleepDelay () const |
void | pause () |
void | resume () |
void | init () |
void | update () |
void | uninit () |
virtual void | uninitModule () |
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template<typename T > | |
void | postEvent (const T &e) |
Emits the event Direct observers will be immediately called, in sync Queued observers will receive the Command in their queue for later execution, reciever must implement doEvent. | |
template<typename T > | |
void | queueEvent (const T &e) |
Queues event directly to this. | |
void | doEvent () |
Do an event, if none exists return. | |
void | doAllEvents () |
Do all the events in the event queue. | |
void | foreachEvent (std::function< void(Command cmd)> func) |
Thread safe loop over all event commands, one can implement a custom handler. | |
void | rforeachEvent (std::function< void(Command cmd)> func) |
thread safe reverse loop over all event commands, one can implement a custom handler | |
void | clearEvents () |
Removes all events from queue cleans up copies of the event. | |
Protected Attributes | |
std::shared_ptr< Scene > | m_activeScene |
Scene that is being managed. | |
std::unordered_map< std::string, std::shared_ptr< Scene > > | m_sceneMap |
Mode | m_mode |
std::string | m_prevCamName |
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std::atomic< bool > | m_init = ATOMIC_VAR_INIT(false) |
std::atomic< bool > | m_paused = ATOMIC_VAR_INIT(false) |
double | m_dt = 0.0 |
ExecutionType | m_executionType = ExecutionType::PARALLEL |
bool | m_muteUpdateEvents = false |
double | m_sleepDelay = 0.0 |
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ParallelUtils::SpinLock | eventQueueLock |
std::deque< Command > | eventQueue |
std::vector< std::pair< std::string, std::vector< Observer > > > | queuedObservers |
std::vector< std::pair< std::string, std::vector< Observer > > > | directObservers |
Scene manager module manages multiple scenes and runs the active one.
Definition at line 24 of file imstkSceneManager.h.