iMSTK
Interactive Medical Simulation Toolkit
Public Member Functions | Public Attributes | Protected Attributes | List of all members
imstk::RigidObjectLevelSetCollision Class Reference

This class defines a collision interaction pipeline between a RigidObject and LevelSetDeformableObject. More...

#include <imstkRigidObjectLevelSetCollision.h>

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Public Member Functions

 RigidObjectLevelSetCollision (std::shared_ptr< RigidObject2 > obj1, std::shared_ptr< LevelSetDeformableObject > obj2)
 
void initGraphEdges (std::shared_ptr< TaskNode > source, std::shared_ptr< TaskNode > sink) override
 Setup connectivity of task graph. More...
 
void copyVertsToPrevious ()
 
void measureDisplacementFromPrevious ()
 
- Public Member Functions inherited from imstk::CollisionInteraction
void setCollisionDetection (std::shared_ptr< CollisionDetectionAlgorithm > colDetect)
 
void setCollisionHandlingA (std::shared_ptr< CollisionHandling > colHandlingA)
 Set the Collision Handling for object A.
 
void setCollisionHandlingB (std::shared_ptr< CollisionHandling > colHandlingB)
 Set the Collision Handling for object B.
 
void setCollisionHandlingAB (std::shared_ptr< CollisionHandling > colHandlingAB)
 Set the two-way Collision Handling for both objects.
 
std::shared_ptr< CollisionDetectionAlgorithmgetCollisionDetection () const
 
std::shared_ptr< CollisionHandlinggetCollisionHandlingA () const
 
std::shared_ptr< CollisionHandlinggetCollisionHandlingB () const
 
std::shared_ptr< CollisionHandlinggetCollisionHandlingAB () const
 
std::shared_ptr< TaskNodegetCollisionDetectionNode () const
 
std::shared_ptr< TaskNodegetCollisionHandlingANode () const
 
std::shared_ptr< TaskNodegetCollisionHandlingBNode () const
 
void updateCollisionGeometry ()
 
void visualUpdate () override
 Update the visuals, called before render.
 
virtual void setEnabled (const bool enabled)
 Enable or disable the interaction, when disabled the interaction isn't executed and no response will happen.
 
virtual bool getEnabled () const
 
- Public Member Functions inherited from imstk::SceneObject
 SceneObject (const std::string &name="SceneObject")
 
std::shared_ptr< TaskGraphgetTaskGraph () const
 Get the computational graph.
 
std::shared_ptr< GeometrygetVisualGeometry () const
 Sets the visual geometry, adds (sets the first) VisualModel.
 
void setVisualGeometry (std::shared_ptr< Geometry > geometry)
 
std::shared_ptr< VisualModelgetVisualModel (const int index) const
 Get/add visual model.
 
void addVisualModel (std::shared_ptr< VisualModel > visualModel)
 
void removeVisualModel (std::shared_ptr< VisualModel > visualModel)
 
std::shared_ptr< TaskNodegetUpdateNode () const
 Returns the computational node for updating.
 
std::shared_ptr< TaskNodegetUpdateGeometryNode () const
 Returns the computational node for updating geometry.
 
virtual void update ()
 Update the SceneObject, called during scene update.
 
virtual void updateGeometries ()
 Update the geometries.
 
virtual bool initialize ()
 Initialize the scene object.
 
void initGraphEdges ()
 Initializes the edges of the SceneObject's computational graph.
 
virtual void reset ()
 
- Public Member Functions inherited from imstk::Entity
 Entity (const std::string &name="Entity")
 
 SIGNAL (Entity, modified)
 
EntityID getID () const
 Get ID (ALWAYS query the ID in your code, DO NOT hardcode it) More...
 
virtual const std::string getTypeName () const
 
template<typename T >
std::shared_ptr< T > addComponent ()
 Create and return a component on this entity.
 
template<typename T >
std::shared_ptr< T > addComponent (std::string name)
 
void addComponent (std::shared_ptr< Component > component)
 Add existing component to entity.
 
std::shared_ptr< ComponentgetComponent (const unsigned int index) const
 Get a component by index.
 
template<typename T >
std::shared_ptr< T > getComponent () const
 Get the first component of type T.
 
template<typename T >
std::shared_ptr< T > getComponentN (const int index) const
 Get's the Nth component of type T.
 
template<class T >
bool containsComponent () const
 Check if contains component of type T.
 
bool containsComponent (std::shared_ptr< Component > component) const
 Check if contains given component.
 
template<typename T >
std::vector< std::shared_ptr< T > > getComponents () const
 Get all components of type T.
 
const std::vector< std::shared_ptr< Component > > & getComponents ()
 
void removeComponent (std::shared_ptr< Component > component)
 Remove component if it exists.
 
const std::string & getName () const
 Get/Set the name of the entity.
 
void setName (const std::string &name)
 
- Public Member Functions inherited from imstk::EventObject
template<typename T >
void postEvent (const T &e)
 Emits the event Direct observers will be immediately called, in sync Queued observers will receive the Command in their queue for later execution, reciever must implement doEvent.
 
template<typename T >
void queueEvent (const T &e)
 Queues event directly to this.
 
void doEvent ()
 Do an event, if none exists return.
 
void doAllEvents ()
 Do all the events in the event queue.
 
void foreachEvent (std::function< void(Command cmd)> func)
 Thread safe loop over all event commands, one can implement a custom handler.
 
void rforeachEvent (std::function< void(Command cmd)> func)
 thread safe reverse loop over all event commands, one can implement a custom handler
 
void clearEvents ()
 Removes all events from queue cleans up copies of the event.
 

Public Attributes

std::shared_ptr< VecDataArray< double, 3 > > m_prevVertices
 

Protected Attributes

std::shared_ptr< TaskNodem_copyVertToPrevNode = nullptr
 
std::shared_ptr< TaskNodem_computeDisplacementNode = nullptr
 
- Protected Attributes inherited from imstk::CollisionInteraction
std::shared_ptr< CollidingObjectm_objA = nullptr
 
std::shared_ptr< CollidingObjectm_objB = nullptr
 
std::shared_ptr< CollisionDetectionAlgorithmm_colDetect = nullptr
 Collision detection algorithm.
 
std::shared_ptr< CollisionHandlingm_colHandlingA = nullptr
 
std::shared_ptr< CollisionHandlingm_colHandlingB = nullptr
 
std::shared_ptr< TaskNodem_collisionDetectionNode = nullptr
 
std::shared_ptr< TaskNodem_collisionHandleANode = nullptr
 
std::shared_ptr< TaskNodem_collisionHandleBNode = nullptr
 
std::shared_ptr< TaskNodem_collisionGeometryUpdateNode = nullptr
 
bool m_didUpdateThisFrame = false
 
- Protected Attributes inherited from imstk::SceneObject
std::shared_ptr< TaskGraphm_taskGraph = nullptr
 Computational Graph.
 
- Protected Attributes inherited from imstk::Entity
std::vector< std::shared_ptr< Component > > m_components
 
EntityID m_ID
 unique ID of entity
 
std::string m_name
 Not unique name.
 
- Protected Attributes inherited from imstk::EventObject
ParallelUtils::SpinLock eventQueueLock
 
std::deque< CommandeventQueue
 
std::vector< std::pair< std::string, std::vector< Observer > > > queuedObservers
 
std::vector< std::pair< std::string, std::vector< Observer > > > directObservers
 

Additional Inherited Members

- Public Types inherited from imstk::EventObject
using Observer = std::tuple< bool, std::weak_ptr< EventObject >, std::function< void(Event *)> >
 
- Protected Member Functions inherited from imstk::CollisionInteraction
 CollisionInteraction (std::string objName, std::shared_ptr< CollidingObject > obj1, std::shared_ptr< CollidingObject > obj2, std::string cdType)
 
void updateCD ()
 Update collision.
 
void updateCHA ()
 Update handler A.
 
void updateCHB ()
 Update handler B.
 
- Protected Member Functions inherited from imstk::SceneObject
virtual void postModifiedAll ()
 Posts modified for all geometries.
 
- Static Protected Attributes inherited from imstk::Entity
static std::atomic< EntityID > m_count { 0 }
 current count of entities
 

Detailed Description

This class defines a collision interaction pipeline between a RigidObject and LevelSetDeformableObject.

Definition at line 24 of file imstkRigidObjectLevelSetCollision.h.

Member Function Documentation

◆ initGraphEdges()

void imstk::RigidObjectLevelSetCollision::initGraphEdges ( std::shared_ptr< TaskNode source,
std::shared_ptr< TaskNode sink 
)
overridevirtual

Setup connectivity of task graph.

Compute Tentative Velocities (pre col vel) LSM Begin Compute Velocities Collision Detection Rigid Body Handler (add constraints) LSM Handler (pointset erosion) Rbd Solve LSM End Compute Velocities

Reimplemented from imstk::SceneObject.

Definition at line 92 of file imstkRigidObjectLevelSetCollision.cpp.

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The documentation for this class was generated from the following files: