iMSTK
Interactive Medical Simulation Toolkit
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A behaviour that renders a second copy of the controlled object at a lower opacity in the physical position as opposed to the original rendered at the virtual. More...
#include <imstkObjectControllerGhost.h>
Public Member Functions | |
ObjectControllerGhost (const std::string &name="ObjectControllerGhost") | |
void | setController (std::shared_ptr< PbdObjectController > controller) |
std::shared_ptr< PbdObjectController > | getPbdController () const |
void | setController (std::shared_ptr< RigidObjectController > controller) |
std::shared_ptr< RigidObjectController > | getRbdController () const |
std::shared_ptr< VisualModel > | getGhostModel () const |
void | visualUpdate (const double &dt) override |
void | setUseForceFade (bool useForceFade) |
Get/Set whether to use force fade or not. Force fade sets opacity of ghost geometry according to force. Low haptic force results in transparent geometry, high force makes it opaque. | |
bool | getUseForceFade () const |
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virtual void | update (const UpdateInfo &imstkNotUsed(updateData)) |
virtual void | visualUpdate (const UpdateInfo &imstkNotUsed(updateData)) |
void | initTaskGraphEdges () |
Setup the edges/connections of the TaskGraph. | |
std::shared_ptr< TaskGraph > | getTaskGraph () const |
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const std::string & | getName () const |
void | setName (const std::string &name) |
std::weak_ptr< Entity > | getEntity () const |
Get parent entity. | |
void | initialize () |
Initialize the component, called at a later time after all component construction is complete. | |
Protected Member Functions | |
void | init () override |
Initialize the component, called at a later time after all component construction is complete. | |
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Behaviour (const std::string &name="Behaviour") | |
Behaviour (const bool useTaskGraph, const std::string &name="Behaviour") | |
virtual void | initGraphEdges (std::shared_ptr< TaskNode > imstkNotUsed(source), std::shared_ptr< TaskNode > imstkNotUsed(sink)) |
Setup the edges/connections of the TaskGraph. More... | |
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Component (const std::string &name="Component") | |
Protected Attributes | |
std::shared_ptr< PbdObjectController > | m_pbdController = nullptr |
std::shared_ptr< RigidObjectController > | m_rbdController = nullptr |
std::shared_ptr< VisualModel > | m_ghostVisualModel = nullptr |
bool | m_useForceFade = false |
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std::shared_ptr< TaskGraph > | m_taskGraph = nullptr |
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std::string | m_name |
std::weak_ptr< Entity > | m_entity |
Parent entity this component exists on. | |
A behaviour that renders a second copy of the controlled object at a lower opacity in the physical position as opposed to the original rendered at the virtual.
: Device render mode to render the actual arm and body of the device
: This should be simplified when PbdObject and RbdObject are removed
Definition at line 26 of file imstkObjectControllerGhost.h.