iMSTK
Interactive Medical Simulation Toolkit
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Class for quickly rendering and showing various primivites such as line segments, triangles, arrows, points. More...
#include <imstkDebugGeometryModel.h>
Public Member Functions | |
DebugGeometryModel (const std::string &name="DebugGeometryModel") | |
void | addLine (const Vec3d &a, const Vec3d &b) |
Adds a line to the debug lines with default color. | |
void | addLine (const Vec3d &a, const Vec3d &b, const Color &color) |
Adds a line to the debug lines with specified color. | |
void | addTriangle (const Vec3d &a, const Vec3d &b, const Vec3d &c) |
Adds a triangle to the debug triangles with default color. | |
void | addTriangle (const Vec3d &a, const Vec3d &b, const Vec3d &c, const Color &color) |
Adds a triangle to the debug triangles with specified color. | |
void | addPoint (const Vec3d &a) |
Adds a point to the debug points. More... | |
void | addPoint (const Vec3d &a, const Color &color) |
Adds a point to the debug points. More... | |
void | addArrow (const Vec3d &start, const Vec3d &end) |
Adds an arrow to the debug arrows. More... | |
void | addArrow (const Vec3d &start, const Vec3d &end, const Color &color) |
Adds an arrow to the debug arrows. More... | |
void | clear () |
Clears all primitives. | |
std::shared_ptr< RenderMaterial > | getPointMaterial () const |
Accessors. | |
std::shared_ptr< RenderMaterial > | getLineMaterial () const |
std::shared_ptr< RenderMaterial > | getFaceMaterial () const |
void | visualUpdate (const double &dt) override |
Update the primitives. | |
void | setLineWidth (const double width) |
void | setTriColor (const Color &color) |
void | setLineColor (const Color &color) |
void | setPointColor (const Color &color) |
void | setArrowColor (const Color &color) |
void | setPointSize (const double size) |
void | setArrowScale (const double arrowScale) |
int | getNumPoints () const |
int | getNumLines () const |
int | getNumTriangles () const |
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virtual void | update (const UpdateInfo &imstkNotUsed(updateData)) |
virtual void | visualUpdate (const UpdateInfo &imstkNotUsed(updateData)) |
void | initTaskGraphEdges () |
Setup the edges/connections of the TaskGraph. | |
std::shared_ptr< TaskGraph > | getTaskGraph () const |
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const std::string & | getName () const |
void | setName (const std::string &name) |
std::weak_ptr< Entity > | getEntity () const |
Get parent entity. | |
void | initialize () |
Initialize the component, called at a later time after all component construction is complete. | |
Protected Member Functions | |
void | init () override |
Initialize the component, called at a later time after all component construction is complete. | |
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Behaviour (const std::string &name="Behaviour") | |
Behaviour (const bool useTaskGraph, const std::string &name="Behaviour") | |
virtual void | initGraphEdges (std::shared_ptr< TaskNode > imstkNotUsed(source), std::shared_ptr< TaskNode > imstkNotUsed(sink)) |
Setup the edges/connections of the TaskGraph. More... | |
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Component (const std::string &name="Component") | |
Protected Attributes | |
double | m_arrowScale |
Color | m_arrowColor |
std::shared_ptr< VisualModel > | m_debugLineModel |
std::shared_ptr< VisualModel > | m_debugPointModel |
std::shared_ptr< VisualModel > | m_debugSurfModel |
std::shared_ptr< LineMesh > | m_debugLineMesh |
std::shared_ptr< PointSet > | m_debugPointSet |
std::shared_ptr< SurfaceMesh > | m_debugSurfMesh |
std::shared_ptr< VecDataArray< double, 3 > > | m_triVerticesPtr |
std::shared_ptr< VecDataArray< int, 3 > > | m_triIndicesPtr |
std::shared_ptr< VecDataArray< unsigned char, 3 > > | m_triColorsPtr |
bool | m_trianglesChanged |
std::shared_ptr< VecDataArray< double, 3 > > | m_lineVerticesPtr |
std::shared_ptr< VecDataArray< int, 2 > > | m_lineIndicesPtr |
std::shared_ptr< VecDataArray< unsigned char, 3 > > | m_lineColorsPtr |
bool | m_linesChanged |
std::shared_ptr< VecDataArray< double, 3 > > | m_pointVerticesPtr |
std::shared_ptr< VecDataArray< unsigned char, 3 > > | m_pointColorsPtr |
bool | m_ptsChanged |
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std::shared_ptr< TaskGraph > | m_taskGraph = nullptr |
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std::string | m_name |
std::weak_ptr< Entity > | m_entity |
Parent entity this component exists on. | |
Class for quickly rendering and showing various primivites such as line segments, triangles, arrows, points.
Definition at line 29 of file imstkDebugGeometryModel.h.
void imstk::DebugGeometryModel::addArrow | ( | const Vec3d & | start, |
const Vec3d & | end | ||
) |
Adds an arrow to the debug arrows.
tail | of arrow |
tip | of arrow |
Definition at line 163 of file imstkDebugGeometryModel.cpp.
void imstk::DebugGeometryModel::addArrow | ( | const Vec3d & | start, |
const Vec3d & | end, | ||
const Color & | color | ||
) |
Adds an arrow to the debug arrows.
tail | of arrow |
tip | of arrow |
color | of the arrow |
Definition at line 169 of file imstkDebugGeometryModel.cpp.
void imstk::DebugGeometryModel::addPoint | ( | const Vec3d & | a | ) |
Adds a point to the debug points.
point | to add |
Definition at line 143 of file imstkDebugGeometryModel.cpp.
void imstk::DebugGeometryModel::addPoint | ( | const Vec3d & | a, |
const Color & | color | ||
) |
Adds a point to the debug points.
point | to add |
color | of the point |
Definition at line 149 of file imstkDebugGeometryModel.cpp.