iMSTK
Interactive Medical Simulation Toolkit
Public Member Functions | Protected Attributes | List of all members
imstk::ReducedFeDeformableObject Class Reference
Inheritance diagram for imstk::ReducedFeDeformableObject:
Inheritance graph
[legend]
Collaboration diagram for imstk::ReducedFeDeformableObject:
Collaboration graph
[legend]

Public Member Functions

 ReducedFeDeformableObject (const std::string &name)
 Constructor.
 
virtual ~ReducedFeDeformableObject () override=default
 Destructor.
 
virtual const std::string getTypeName () const override
 
bool initialize () override
 Initialize the deformable object.
 
void initializeState ()
 Initialize the kinematic state of the body.
 
void initializeState (const Vectord &p, const Vectord &v)
 
Vectord & getContactForce ()
 Set/Get dynamical model. More...
 
const Vectord & getDisplacements () const
 Get the vector of current displacements.
 
const Vectord & getPrevDisplacements () const
 Get the vector of displacements from previous time step.
 
const Vectord & getVelocities () const
 Get the vector of current velocities.
 
const Vectord & getPrevVelocities () const
 Get the vector of velocities from previous time step.
 
const Vectord & getAccelerations () const
 Get the vector of current accelerations.
 
const Vectord & getPrevAccelerations () const
 Get the vector of accelerations from previous time step.
 
- Public Member Functions inherited from imstk::DynamicObject
size_t getNumOfDOF () const
 Returns the number of degree of freedom.
 
void updateGeometries () final
 Update the physics geometry and the apply the maps (if defined)
 
virtual void updatePhysicsGeometry ()
 Update only the physics geometry and apply collision map.
 
void reset () override
 Reset the dynamic object by reseting the respective DynamicalModel and Geometry.
 
std::shared_ptr< GeometrygetPhysicsGeometry () const
 Set/Get the geometry used for Physics computations.
 
virtual void setPhysicsGeometry (std::shared_ptr< Geometry > geometry)
 
std::shared_ptr< GeometryMapgetPhysicsToCollidingMap () const
 Set/Get the Physics-to-Collision map.
 
void setPhysicsToCollidingMap (std::shared_ptr< GeometryMap > map)
 
std::shared_ptr< GeometryMapgetPhysicsToVisualMap () const
 Set/Get the Physics-to-Visual map.
 
void setPhysicsToVisualMap (std::shared_ptr< GeometryMap > map)
 
virtual std::shared_ptr< AbstractDynamicalModelgetDynamicalModel () const
 Set/Get dynamical model.
 
virtual void setDynamicalModel (std::shared_ptr< AbstractDynamicalModel > dynaModel)
 
- Public Member Functions inherited from imstk::CollidingObject
 CollidingObject (const std::string &name="CollidingObject")
 
void update () override
 Update the SceneObject, called during scene update.
 
bool didCollide (std::shared_ptr< CollidingObject > other)
 
void addCollision (std::shared_ptr< CollidingObject > other, std::shared_ptr< imstk::CollisionData > data)
 Add data for collision with the object `other.
 
const std::vector< std::shared_ptr< imstk::CollisionData > > & getCollisions (std::shared_ptr< CollidingObject > other) const
 
std::shared_ptr< GeometrygetCollidingGeometry () const
 
void setCollidingGeometry (std::shared_ptr< Geometry > geometry)
 
std::shared_ptr< GeometryMapgetCollidingToVisualMap () const
 
void setCollidingToVisualMap (std::shared_ptr< GeometryMap > map)
 
- Public Member Functions inherited from imstk::SceneObject
 SceneObject (const std::string &name="SceneObject")
 
std::shared_ptr< TaskGraphgetTaskGraph () const
 Get the computational graph.
 
std::shared_ptr< GeometrygetVisualGeometry () const
 Sets the visual geometry, adds (sets the first) VisualModel.
 
void setVisualGeometry (std::shared_ptr< Geometry > geometry)
 
std::shared_ptr< VisualModelgetVisualModel (const int index) const
 Get/add visual model.
 
void addVisualModel (std::shared_ptr< VisualModel > visualModel)
 
void removeVisualModel (std::shared_ptr< VisualModel > visualModel)
 
std::shared_ptr< TaskNodegetUpdateNode () const
 Returns the computational node for updating.
 
std::shared_ptr< TaskNodegetUpdateGeometryNode () const
 Returns the computational node for updating geometry.
 
virtual void visualUpdate ()
 Update the visuals, called before render.
 
void initGraphEdges ()
 Initializes the edges of the SceneObject's computational graph.
 
- Public Member Functions inherited from imstk::Entity
 Entity (const std::string &name="Entity")
 
 SIGNAL (Entity, modified)
 
EntityID getID () const
 Get ID (ALWAYS query the ID in your code, DO NOT hardcode it) More...
 
template<typename T >
std::shared_ptr< T > addComponent ()
 Create and return a component on this entity.
 
template<typename T >
std::shared_ptr< T > addComponent (std::string name)
 
void addComponent (std::shared_ptr< Component > component)
 Add existing component to entity.
 
std::shared_ptr< ComponentgetComponent (const unsigned int index) const
 Get a component by index.
 
template<typename T >
std::shared_ptr< T > getComponent () const
 Get the first component of type T.
 
template<typename T >
std::shared_ptr< T > getComponentN (const int index) const
 Get's the Nth component of type T.
 
template<class T >
bool containsComponent () const
 Check if contains component of type T.
 
bool containsComponent (std::shared_ptr< Component > component) const
 Check if contains given component.
 
template<typename T >
std::vector< std::shared_ptr< T > > getComponents () const
 Get all components of type T.
 
const std::vector< std::shared_ptr< Component > > & getComponents ()
 
void removeComponent (std::shared_ptr< Component > component)
 Remove component if it exists.
 
const std::string & getName () const
 Get/Set the name of the entity.
 
void setName (const std::string &name)
 
- Public Member Functions inherited from imstk::EventObject
template<typename T >
void postEvent (const T &e)
 Emits the event Direct observers will be immediately called, in sync Queued observers will receive the Command in their queue for later execution, reciever must implement doEvent.
 
template<typename T >
void queueEvent (const T &e)
 Queues event directly to this.
 
void doEvent ()
 Do an event, if none exists return.
 
void doAllEvents ()
 Do all the events in the event queue.
 
void foreachEvent (std::function< void(Command cmd)> func)
 Thread safe loop over all event commands, one can implement a custom handler.
 
void rforeachEvent (std::function< void(Command cmd)> func)
 thread safe reverse loop over all event commands, one can implement a custom handler
 
void clearEvents ()
 Removes all events from queue cleans up copies of the event.
 

Protected Attributes

std::shared_ptr< ReducedStVKm_defModel = nullptr
 
- Protected Attributes inherited from imstk::DynamicObject
std::shared_ptr< AbstractDynamicalModelm_dynamicalModel = nullptr
 Dynamical model.
 
std::shared_ptr< Geometrym_physicsGeometry = nullptr
 Geometry used for Physics.
 
std::shared_ptr< GeometryMapm_physicsToCollidingGeomMap = nullptr
 Maps from Physics to collision geometry.
 
std::shared_ptr< GeometryMapm_physicsToVisualGeomMap = nullptr
 Maps from Physics to visual geometry.
 
- Protected Attributes inherited from imstk::CollidingObject
std::shared_ptr< Geometrym_collidingGeometry = nullptr
 Geometry for collisions.
 
std::shared_ptr< GeometryMapm_collidingToVisualMap = nullptr
 Maps transformations to visual geometry.
 
Vec3d m_force = Vec3d::Zero()
 
std::unordered_map< std::shared_ptr< CollidingObject >, std::vector< std::shared_ptr< CollisionData > > > m_collisions
 
- Protected Attributes inherited from imstk::SceneObject
std::shared_ptr< TaskGraphm_taskGraph = nullptr
 Computational Graph.
 
- Protected Attributes inherited from imstk::Entity
std::vector< std::shared_ptr< Component > > m_components
 
EntityID m_ID
 unique ID of entity
 
std::string m_name
 Not unique name.
 
- Protected Attributes inherited from imstk::EventObject
ParallelUtils::SpinLock eventQueueLock
 
std::deque< CommandeventQueue
 
std::vector< std::pair< std::string, std::vector< Observer > > > queuedObservers
 
std::vector< std::pair< std::string, std::vector< Observer > > > directObservers
 

Additional Inherited Members

- Public Types inherited from imstk::EventObject
using Observer = std::tuple< bool, std::weak_ptr< EventObject >, std::function< void(Event *)> >
 
- Protected Member Functions inherited from imstk::DynamicObject
void initGraphEdges (std::shared_ptr< TaskNode > source, std::shared_ptr< TaskNode > sink) override
 Setup connectivity of task graph.
 
void postModifiedAll () override
 Posts modified for all geometries.
 
 DynamicObject (const std::string &name)
 
- Protected Member Functions inherited from imstk::CollidingObject
void clearCollisions ()
 resets the collision information
 
- Static Protected Attributes inherited from imstk::Entity
static std::atomic< EntityID > m_count { 0 }
 current count of entities
 

Detailed Description

Definition at line 37 of file imstkReducedFeDeformableObject.h.

Member Function Documentation

◆ getContactForce()

Vectord & imstk::ReducedFeDeformableObject::getContactForce ( )

Set/Get dynamical model.

Get the vector that holds the contact forces

Definition at line 29 of file imstkReducedFeDeformableObject.cpp.

Here is the caller graph for this function:

The documentation for this class was generated from the following files: