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iMSTK
Interactive Medical Simulation Toolkit
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Implements bone drilling collision handling. More...
#include <imstkBoneDrillingCH.h>


Public Member Functions | |
| void | setInputObjectBone (std::shared_ptr< CollidingObject > boneObject) |
| Set the input bone. | |
| void | setInputObjectDrill (std::shared_ptr< RigidObject2 > drillObject) |
| Set the input drill. | |
| std::shared_ptr< CollidingObject > | getBoneObj () const |
| std::shared_ptr< RigidObject2 > | getDrillObj () const |
| double | getStiffness () const |
| Get stiffness. | |
| void | setStiffness (const double k) |
| Set stiffness. | |
| double | getDamping () const |
| Get damping coefficient. | |
| void | setDamping (const double d) |
| Set damping coefficient. | |
Public Member Functions inherited from imstk::CollisionHandling | |
| virtual const std::string | getTypeName () const =0 |
| void | setInputObjectA (std::shared_ptr< CollidingObject > objectA) |
| Set the input objects. | |
| void | setInputObjectB (std::shared_ptr< CollidingObject > objectB) |
| std::shared_ptr< CollidingObject > | getInputObjectA () const |
| Get the input objects. | |
| std::shared_ptr< CollidingObject > | getInputObjectB () const |
| virtual std::shared_ptr< Geometry > | getHandlingGeometryA () |
| Get the geometry used for handling defaults to the collision geometry. | |
| virtual std::shared_ptr< Geometry > | getHandlingGeometryB () |
| void | setInputCollisionData (std::shared_ptr< CollisionData > collisionData) |
| Set/Get the input collision data used for handling. | |
| void | setInputCollisionData (std::shared_ptr< std::vector< std::shared_ptr< CollisionData >>> collisionVectorData) |
| Set/Get the input collision data used for handling This supports collating information from multiple collision detect algorithms. | |
| std::shared_ptr< const CollisionData > | getInputCollisionData () const |
| void | update () |
| Handle the input collision data. | |
Protected Member Functions | |
| virtual void | handle (const std::vector< CollisionElement > &elementsA, const std::vector< CollisionElement > &elementsB) override |
| Does the bone drilling. | |
| void | erodeBone (const std::vector< CollisionElement > &elementsA, const std::vector< CollisionElement > &elementsB) |
| Decrease the density at the nodal points and remove if the density goes below 0. More... | |
Protected Member Functions inherited from imstk::CollisionHandling | |
| void | updateCollisionData (std::shared_ptr< const CollisionData > data) |
Additional Inherited Members | |
Protected Attributes inherited from imstk::CollisionHandling | |
| std::shared_ptr< CollidingObject > | m_inputObjectA |
| std::shared_ptr< CollidingObject > | m_inputObjectB |
| std::shared_ptr< const CollisionData > | m_colData |
| Collision data. | |
| std::shared_ptr< std::vector< std::shared_ptr< CollisionData > > > | m_colVectorData |
| Expansion to allow collision detection to return multiple types of collision data. | |
| std::function< void()> | m_updateFunction = []() {} |
| bool | m_clearData = true |
| bool | m_processConstraints = true |
Implements bone drilling collision handling.
Definition at line 26 of file imstkBoneDrillingCH.h.
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protected |
Decrease the density at the nodal points and remove if the density goes below 0.
Definition at line 30 of file imstkBoneDrillingCH.cpp.

1.8.13